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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Quat
Rotate a vector by this quaternion.
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Q | |
| vector | V | the vector to be rotated |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Return Value | vector after rotation |