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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Matrix
Transform a rotation matrix into a quaternion. (Assumes Matrix represents a transform)
@warning rotation part will need to be unit length for this to be right!
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| struct | M |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Return Value |