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BlueprintAPI > BlueprintAPI/MaterialEditing
Enable a particular usage for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)
Target is Material Editing Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Material | Material to change usage for |
| enum | Usage | New usage type to enable for this material |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Needs Recompile | Returned to indicate if material needs recompiling after this change |
| boolean | Return Value |