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BlueprintAPI > BlueprintAPI/MaterialEditing
Check if a particular usage is enabled for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)
Target is Material Editing Library
Inputs
| Type | Name | Description |
|---|---|---|
| object | Material | Material to check usage for |
| enum | Usage | Usage type to check for this material |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Return Value |