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BlueprintAPI > BlueprintAPI/MaterialDesigner
Uses the filters from the Texture Set Settings to create a Texture Set based on the given assets.
Target is DMTexture Set Blueprint Function Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | In Assets | The texture assets to assign to the texture slot. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | A new texture set or nullptr if no textures were filtered. |