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BlueprintAPI > BlueprintAPI/LookAt
Creates a new LookAt request using the provided parameters for the mass entity associated to 'ViewerActor', if any.
Target is Mass Look at Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Viewer Actor | Actor associated to the mass entity that needs to perform the LookAt |
| struct | Priority | Priority assigned to the request that will influence selected request when multiple requests are sent to the same entity |
| object | Target Actor | Actor used as reference for the target location. If the actor has an associated mass entity then the target location will be updated during the request lifetime. Otherwise, the actor location will be used to create a LookAt using a static target location |
| enum | Interpolation Speed | Optional parameter to use predefined interpolation speed |
| real | Custom Interpolation Speed | Optional parameter to specify a custom interpolation speed when 'InterpolationSpeed' is set to EMassLookAtInterpolationSpeed::Custom Method will log an error if it fails (e.g., no associated mass entity for viewer) |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Request Handle |