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BlueprintAPI > BlueprintAPI/LevelSequenceEditor
Convert to possessable. If there are multiple objects assigned to the spawnable.
Target is Level Sequence Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Object Binding |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |