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BlueprintAPI > BlueprintAPI/LevelSequenceEditor
Add a new binding to this sequence that will spawn the specified class.
Target is Level Sequence Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Sequence | |
| class | Class to Spawn |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |