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BlueprintAPI > BlueprintAPI/LearningAgents
Start a local python training sub-process which will communicate via shared memory. Shared memory has the least communication overhead so prefer this for local development.
This must be called on game thread!
Target is Learning Agents Communicator Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Trainer Process Settings | Settings universal to all trainer processes. |
| struct | Shared Memory Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |