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BlueprintAPI > BlueprintAPI/LayeredBoneBlend
Sets the currently-used blend mask for a blended input pose by name.
Target is Layered Bone Blend Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Update Context | The update context to use. This is used to extract the current skeleton to derive the blend mask from |
| struct | Layered Bone Blend | A reference to the node |
| integer | Pose Index | The pose index to set the blend mask for |
| name | Blend Mask Name | The name of the blend mask to use |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |