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BlueprintAPI > BlueprintAPI/LandscapePatch
Set the patch coverage (see GetUnscaledCoverage for description).
Target is Landscape Texture Patch
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector2d struct | Coverage |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |