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BlueprintAPI > BlueprintAPI/LandscapePatch
Sets the resolution of the currently used internal texture or render target. Has no effect if the source mode is set to an external texture asset.
Target is Landscape Texture Patch
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector2d struct | Resolution In |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |