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BlueprintAPI > BlueprintAPI/LandscapePatch
Just like SetSourceEncodingMode, but resets ZeroInEncoding, WorldSpaceEncodingScale, and height render target format to mode-specific defaults.
Target is Landscape Texture Patch
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| enum | Encoding Mode |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |