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BlueprintAPI > BlueprintAPI/LandscapePatch
Given the landscape resolution, current patch coverage, and a landscape resolution multiplier, gives the needed resolution of the landscape patch. I.e., figures out the number of pixels in the landcape that would be in a region of such size, and then uses the resolution multiplier to give a result.
Target is Landscape Texture Patch
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| real | Resolution Multiplier |
Outputs
| Type | Name | Description |
|---|---|---|
| vector2d struct | Resolution Out | |
| boolean | Success | true if successful (may fail if landscape is not set, for instance) |