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BlueprintAPI > BlueprintAPI/LandscapePatch
When using an internal texture, gives size in unscaled world coordinates of the patch in the world, based off of UnscaledCoverage and texture resolution (i.e., adds a half-pixel around UnscaledCoverage). Does not reflect the resolution of any used texture assets (if the source mode is texture asset for the height/weight patches).
Target is Landscape Texture Patch
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| vector2d struct | Return Value |