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BlueprintAPI > BlueprintAPI/Landscape > BlueprintAPI/Landscape/Runtime
Render the final weightmaps for the requested layers, in the requested top-down window, as one -atlased- texture in the provided render target (2D or 2DArray) Can be called at runtime.
Target is Landscape
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| transform | In World Transform | World transform of the area where the texture should be rendered |
| struct | In Extents | Extents of the area where the texture should be rendered (local to InWorldTransform). If size is zero, then the entire loaded landscape will be exported. |
| name | In Weightmap Layer Names | List of weightmap layers that are being requested to render |
| object | Out Render Target | Render target in which the texture will be rendered. The size/format of the render target will be respected. - If a UTextureRenderTarget2D is passed, the requested layers will be packed in the RGBA channels in order (up to the number of channels available with the render target's format). - If a UTextureRenderTarget2DArray is passed, the requested layers will be packed in the RGBA channels of each slice (up to the number of channels * slices available with the render target's format and number of slices). |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | false in case of failure (e.g. invalid inputs, incompatible render target format...) |