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BlueprintAPI > BlueprintAPI/Interchange > BlueprintAPI/Interchange/Pipeline
ScriptedExecutePostFactoryPipeline is called after the factory creates an Unreal asset, but before it calls PostEditChange. Note: - The FTaskPreCompletion task calls this function, not the virtual one that is called by the default implementation.
Target is Interchange Pipeline Base
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Base Node Container | |
| string | Factory Node Key | |
| object | Created Asset | |
| boolean | Is AReimport |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |