Navigation
BlueprintAPI > BlueprintAPI/Interchange > BlueprintAPI/Interchange/Pipeline
ScriptedExecutePostBroadcastPipeline is called after an asset is completely imported and the broadcast have been called. This can be useful if you need to unload the asset for any reason (Level reference by level instance need to be unload). Note: - the FTaskCompletion_GameThread calls this function not the virtual one that is call by the default implementation.
Target is Interchange Pipeline Base
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Base Node Container | |
| string | Factory Node Key | |
| object | Created Asset | |
| boolean | Is AReimport |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |