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BlueprintAPI > BlueprintAPI/Interchange > BlueprintAPI/Interchange/Node > BlueprintAPI/Interchange/Node/TransformAnimationTrack
Set which channels of this animation should be used. This is a bitwise mask. Bits are interpreted as follow: None = 0x000, TranslationX = 0x001, TranslationY = 0x002, TranslationZ = 0x004, Translation = TranslationX | TranslationY | TranslationZ, RotationX = 0x008, RotationY = 0x010, RotationZ = 0x020, Rotation = RotationX | RotationY | RotationZ, ScaleX = 0x040, ScaleY = 0x080, ScaleZ = 0x100, Scale = ScaleX | ScaleY | ScaleZ, AllTransform = Translation | Rotation | Scale, Weight = 0x200, All = Translation | Rotation | Scale | Weight,
Target is Interchange Transform Animation Track Node
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| integer | Attribute Value |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value |