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BlueprintAPI > BlueprintAPI/Interchange > BlueprintAPI/Interchange/Node > BlueprintAPI/Interchange/Node/Texture > BlueprintAPI/Interchange/Node/Texture/UDIMs
Set a source block for the texture.
Target is Interchange Texture 2DFactory Node
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| integer | Block Index | The UDIM index of the block. |
| string | In Source File | The source file for that block. The textures must be of the same format and use the same pixel format. The first block in the map is used to determine the accepted texture format and pixel format. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |