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BlueprintAPI > BlueprintAPI/Interchange > BlueprintAPI/Interchange/Node > BlueprintAPI/Interchange/Node/SkeletalMeshLodData
Remove all mesh geometry used to create this LOD geometry. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node.
Target is Interchange Skeletal Mesh Lod Data Node
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value |