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BlueprintAPI > BlueprintAPI/Interchange > BlueprintAPI/Interchange/Node > BlueprintAPI/Interchange/Node/Material
Remove an input connection attribute by also retrieving the node unique id and the output name connected to the given input, if any.
Target is Interchange Shader Ports API
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Interchange Node | The node to disconnect the input from. |
| string | Input Name | The name of the input to disconnect. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| string | Out Expression Uid | The Uid of the node that was disconnected from the input. |
| string | Output Name | The name of node output. |
| boolean | Return Value | True if the input connection was successfully removed from the node. |