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BlueprintAPI > BlueprintAPI/Interchange > BlueprintAPI/Interchange/Node > BlueprintAPI/Interchange/Node/Material
Adds an input connection attribute.
Target is Interchange Shader Ports API
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Interchange Node | The node to create the input on. |
| string | Input Name | The name to give to the input. |
| string | Expression Uid | The unique ID of the node to connect to the input. |
| integer | Output Index | The index of the output from ExpressionUid to connect to the input. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | True if the input connection was successfully added to the node. OutputIndex is encoded in a string in the following pattern: ExpressionUid:OutputByIndex:FString::FromInt(OutputIndex) The index should be retrieved using UInterchangeShaderPortsAPI::GetOutputIndexFromName(). |