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BlueprintAPI > BlueprintAPI/Interchange > BlueprintAPI/Interchange/Node > BlueprintAPI/Interchange/Node/Material
Set the Float Attribute on the Shader Node. If bIsAParameter is set to true, it would be treated as a ScalarParameter when the Material Pipeline creates the materials. Otherwise it would be a constant expression in the shader graph. Note: It is assumed that the input name would be the parameter name when bIsAParameter is true.
Target is Interchange Shader Node
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| string | Input Name | |
| real | Attribute Value | |
| boolean | Is AParameter |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value |