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BlueprintAPI > BlueprintAPI/Interchange > BlueprintAPI/Interchange/Node > BlueprintAPI/Interchange/Node/Joint
Get the Global Bind Pose Reference for given MeshUID.
Target is Interchange Scene Node
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| string | Mesh UID |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Global Bind Pose Reference | |
| boolean | Return Value |