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BlueprintAPI > BlueprintAPI/Interchange > BlueprintAPI/Interchange/Node
Return the parent unique ID. If the attribute does not exist, returns InvalidNodeUid().
Use UInterchangeBaseNodeContainer::SetNodeParentUid function to create a parent hierarchy. This will ensure the container cache is always in sync It's suggested to use SetupNode (that will Iintialize, Add to container and setup the Parent hierarchy as well).
Target is Interchange Base Node
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| string | Return Value |