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BlueprintAPI > BlueprintAPI/Interactor
Gets the start and end point of the laser pointer for the specified hand
Target is Viewport Interactor
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | Even if Blocked | If true, returns a laser pointer even if the hand has UI in front of it (defaults to false) |
| real | Laser Length Override | If zero the default laser length (VREdMode::GetLaserLength) is used |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| vector | Laser Pointer Start | |
| vector | Laser Pointer End | |
| boolean | Return Value | True if we have motion controller data for this hand and could return a valid result |