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BlueprintAPI > BlueprintAPI/Interactions
Called when this target is interacted with. Implement any state changes or gameplay affects you want this interaction to have here
Target is Interaction Target Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Context | The context of this interaction. This is customizable for your game by adding additional context types. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |