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BlueprintAPI > BlueprintAPI/Input
Update the value of a continuous input injection for the given player mapping name, preserving the state of triggers and modifiers.
Target is Enhanced Input Subsystem Interface
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| interface | Target | |
| name | Mapping Name | The name of the player mapping that can be used for look up an associated UInputAction object. |
| struct | Raw Value | The value to set the action to (the type will be controlled by the Action) |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |