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BlueprintAPI > BlueprintAPI/Input
Locks or unlocks movement input, consecutive calls stack up and require the same amount of calls to undo, or can all be undone using ResetIgnoreMoveInput.
Target is Controller
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | New Move Input | If true, move input is ignored. If false, input is not ignored. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |