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BlueprintAPI > BlueprintAPI/Input > BlueprintAPI/Input/HeadMountedDisplay > BlueprintAPI/Input/HeadMountedDisplay/LoadingScreen
Sets the loading screen texture for VR displays.
Target is XRLoading Screen Function Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Texture | (in) A texture asset to be used for the loading screen. |
| vector2d struct | Scale | (in) Scale of the loading screen texture quad. |
| vector | Offset | (in) Offset of the loading screen texture quad relative to the tracking space origin, in meters. |
| boolean | Show Loading Movie | (in) If true, support animated texture assets, such as media textures. |
| boolean | Show on Set | (in) If true, immediately show the loading screen after it's set. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |