Navigation
BlueprintAPI > BlueprintAPI/InitState
Registers blueprint delegate for feature state change notifications on a specific actor and may call it immediately
Target is Game Framework Component Manager
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Actor | The actor to listen for state changes to, if you don't have a specific actor call the Class version instead |
| name | Feature Name | If not empty, only listen to state changes for the specified feature |
| struct | Required State | If specified, only activate if the init state of the feature is equal to or later than this |
| delegate | Delegate | Native delegate to call |
| boolean | Call Immediately | If true and the actor feature is already in the specified state, call delegate immediately after registering |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | true if delegate was registered |