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BlueprintAPI > BlueprintAPI/InitState
Checks the component manager to see if we have already reached the desired state or a later one
Target is Game Framework Init State Interface
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Desired State |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value |