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BlueprintAPI > BlueprintAPI/IKRig_1
Get the settings associated with a particular bone.
- Note that you must AddBoneSettings() using the IK Rig controller before a bone will have settings on it. *
Target is IKRig FBIKController
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | In Bone Name | the name of the bone to get settings for * |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value | FIKRigFBIKBoneSettings struct holding all the settings for the specified bone (or empty if the bone did not have settings) |