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BlueprintAPI > BlueprintAPI/IKRig
Get the name of the root bone on a given solver. (not all solvers support start bones, checks CanSetStartBone() first)
Target is IKRig Controller
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| integer | Solver Index |
Outputs
| Type | Name | Description |
|---|---|---|
| name | Return Value |