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BlueprintAPI > BlueprintAPI/HUD
Draws a material-textured quad on the HUD.
Target is HUD
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Material | Material to use |
| real | Screen X | Screen-space X coordinate of upper left corner of the quad. |
| real | Screen Y | Screen-space Y coordinate of upper left corner of the quad. |
| real | Screen W | Screen-space width of the quad (in pixels). |
| real | Screen H | Screen-space height of the quad (in pixels). |
| real | Material U | Texture-space U coordinate of upper left corner of the quad |
| real | Material V | Texture-space V coordinate of upper left corner of the quad. |
| real | Material UWidth | Texture-space width of the quad (in normalized UV distance). |
| real | Material VHeight | Texture-space height of the quad (in normalized UV distance). |
| real | Scale | Amount to scale the entire texture (horizontally and vertically) |
| boolean | Scale Position | Whether the "Scale" parameter should also scale the position of this draw call. |
| real | Rotation | Amount to rotate this quad |
| vector2d struct | Rot Pivot | Location (as proportion of quad, 0-1) to rotate about |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |