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BlueprintAPI > BlueprintAPI/HUD
Set the client's class of HUD and spawns a new instance of it. If there was already a HUD active, it is destroyed.
Target is Player Controller
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| class | New HUDClass |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |