Navigation
BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/Primitives
Appends a Triangulated Polygon (with vertices specified in 3D) to the Target Mesh. Uses Ear Clipping-based triangulation. Output vertices will always be 1:1 with input vertices. Polygon endpoint is not repeated.
Target is Geometry Script Library Mesh Primitive Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| struct | Primitive Options | |
| transform | Transform | |
| vector | Polygon Vertices 3D |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Target Mesh |