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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/Primitives
Appends a Triangulated Polygon to the Target Mesh. Polygon should be oriented counter-clockwise to produce a correctly-oriented shape, otherwise it will be inside-out Polygon endpoint is not repeated.
Target is Geometry Script Library Mesh Primitive Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| struct | Primitive Options | |
| transform | Transform | |
| vector2d struct | Polygon Vertices | |
| boolean | Allow Self Intersections |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Target Mesh |