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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshSelection
Create a new Mesh Selection of the SelectionType for the TargetMesh by finding all elements inside a second SelectionMesh For Triangle and PolyGroup selections the triangle facet normal is used, for Vertex selections the per-vertex averaged normal is used.
Target is Geometry Script Library Mesh Selection Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| object | Selection Mesh | |
| transform | Selection Mesh Transform | Transform applied to SelectionMesh for inside/outside testing |
| enum | Selection Type | |
| boolean | Invert | return a selection of all elements not within the given deviation |
| real | Shell Distance | If > 0, points within this distance from SelectionMesh will also be considered "inside" |
| real | Winding Threshold | Threshold used for Fast Mesh Winding Number inside/outside test (range is [0,1], with 1 being "inside") |
| integer | Min Element Vertices |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Selection | |
| object | Target Mesh |