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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshSelection
Convert a Mesh Selection to a different Type (eg Vertices to Triangles, etc) By default, Vertices map to Triangle one-rings, and Triangles to all contained vertices. If bAllowPartialInclusion is disabled, then more restrictive conversions are performed, as follows: For To-Vertices, only include vertices where all one-ring triangles or edges are included in FromSelection. For To-Edges, only include edges where all adjacent triangles or vertices are included in FromSelection For To-Triangles, only include triangles where all tri vertices or edges are included in FromSelection. For To-PolyGroups, only include groups where all group triangles are touched by FromSelection (Note: The To-PolyGroups rule allows vertex and edge selections that miss some vertices or edges, as long as they touch all the polygroup triangles.)
Target is Geometry Script Library Mesh Selection Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| struct | From Selection | |
| enum | New Type | |
| boolean | Allow Partial Inclusion | if false, perform more limited selection conversion as described above |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | To Selection | |
| object | Target Mesh |