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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshQueries
- Returns the 3D positions (in the mesh local space) of the three vertices of the requested triangle.
- If the Triangle ID is not an element of the Target Mesh, all three vertices will be returned as (0, 0, 0) and bIsValidTriangle will be set to false.
Target is Geometry Script Library Mesh Query Functions
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target Mesh | |
| integer | Triangle ID |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Is Valid Triangle | |
| vector | Vertex 1 | |
| vector | Vertex 2 | |
| vector | Vertex 3 |