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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshQueries
For the specified Triangle ID of the TargetMesh, get the Normal and Tangent vectors at each vertex of the Triangle. These Normals/Tangents will be taken from the Normal and Tangents Overlays, i.e. they will potentially be split-normals.
Target is Geometry Script Library Mesh Query Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| integer | Triangle ID |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Tri Has Valid Elements | will be returned true if TriangleID exists in TargetMesh and has Normals and Tangents set. |
| struct | Normals | |
| struct | Tangents | |
| struct | Bi Tangents | |
| object | Target Mesh |