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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshQueries
Compute the interpolated Vertex Color (AColor1 + BColor2 + C*Color3), where (A,B,C)=BarycentricCoords and the Colors are taken from the specified TriangleID in the Vertex Color layer of the TargetMesh.
Target is Geometry Script Library Mesh Query Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| integer | Triangle ID | |
| vector | Barycentric Coords | |
| linearcolor | Default Color |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Tri Has Valid Vertex Colors | will be returned true if TriangleID exists in TargetMesh and has Colors set, and otherwise will be returned false |
| linearcolor | Interpolated Color | |
| object | Target Mesh |