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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshQueries
Compute the interpolated UV (AUV1+ BUV2+ C*UV3), where (A,B,C)=BarycentricCoords and the UV positions are taken from the specified TriangleID in the specified UVSet of the TargetMesh.
Target is Geometry Script Library Mesh Query Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| integer | UV Channel | |
| integer | Triangle ID | |
| vector | Barycentric Coords |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Tri Has Valid UVs | |
| vector2d struct | Interpolated UV | |
| object | Target Mesh |