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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshQueries
Returns the unique UV element IDs and values associated with the mesh vertex, in the specified UV Channel. If the Vertex or UV channel does not exist, the arrays will be empty and bHaveValidUVs will be set to false.
Target is Geometry Script Library Mesh Query Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| integer | UV Channel | |
| integer | Vertex ID |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| integer | Element IDs | |
| vector2d struct | Element UVs | |
| boolean | Have Valid UVs | |
| object | Target Mesh |