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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshQueries > BlueprintAPI/GeometryScript/MeshQueries/BoneWeights
Transfer the bone weights from the SourceMesh to the TargetMesh. Assumes that the meshes are aligned. Otherwise, use the TransformMesh geometry script function to align them.
Target is Geometry Script Library Mesh Bone Weight Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Source Mesh | The mesh we are transferring the weights from. |
| object | Target Mesh | The mesh we are transferring the weights to. |
| struct | Options | The options to set for the transfer weight algorithm. |
| struct | Selection | Optional subset of target mesh vertices to transfer weights to. If left empty, skin weights will be transferred to all target mesh vertices. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Target Mesh |