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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshQueries > BlueprintAPI/GeometryScript/MeshQueries/BoneWeights
Set the Bone/Skin Weights at a given vertex of TargetMesh
Target is Geometry Script Library Mesh Bone Weight Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| integer | Vertex ID | vertex to update |
| struct | Bone Weights | input array of bone index/weight pairs for the Vertex |
| struct | Profile | identifier for the bone/skin weight profile |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Is Valid Vertex ID | will be returned as true if the vertex ID is valid |
| object | Target Mesh |