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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshQueries > BlueprintAPI/GeometryScript/MeshQueries/BoneWeights
Create a new BoneWeights attribute on the TargetMesh, if it does not already exist. If it does exist, and bReplaceExistingProfile is passed as true, the attribute will be removed and re-added, to reset it.
Target is Geometry Script Library Mesh Bone Weight Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| boolean | Replace Existing Profile | if true, if the Profile already exists, it is reset |
| struct | Profile | identifier for the bone/skin weight profile |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Profile Existed | will be returned true if the requested bone weight profile already existed |
| object | Target Mesh |