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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshQueries > BlueprintAPI/GeometryScript/MeshQueries/BoneWeights
Return an array of Bone/Skin Weights at a given vertex of TargetMesh
Target is Geometry Script Library Mesh Bone Weight Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| integer | Vertex ID | requested vertex |
| struct | Profile | identifier for the bone/skin weight profile |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Bone Weights | output array of bone index/weight pairs for the given Vertex |
| boolean | Has Valid Bone Weights | will be returned as true if the vertex has bone weights in the given profile, ie BoneWeights is valid |
| object | Target Mesh |